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GAME SOFTWARE / WARDOGS

NN Wardogs Full
for WARDOGS.

3 TARIFF / 4 MEDIA
Undetected
NN Wardogs Full - screenshot of the software
01 / REVIEW

Everything you need to know.

ESP players, vector aimbot, No Recoil, No Spread, radar and world objects in one product.

  • Display Layers: Foreground (Players / Vehicles / World Objects)
  • Elements: ESP enabled; Boxes; Nicky; Distance; Skeleton; Snap lines; All joints; Team color - for the skeleton
  • Combat: Disable recoil; Disable scatter
  • Vector aim: Enable aim; Ignore teammates; Hold key (RMB / LMB / Middle mouse button / M4 / M5 / Shift / Ctrl / Alt / Other key); Target priority (Closer to the sight / Closer in distance); Capture radius; Max. distance - 10–1000 m; Hold target; Capture circle; Circle color; Targeting Bone (Head/Neck/Chest/Pelvis); Smoothness; Movement limit; Dead zone; Enable bullet teleportation; Without a skeleton (Upper quarter of the box / Center of the box) - with bullet teleportation enabled; The distance from the point of impact is 1–500 cm, with bullet teleportation enabled
  • Camera: Change FOV of hands and weapons; FOV of hands and weapons - 30–250°, with FOV change enabled
  • Crosshair: Crosshair Style (None/Cross/Dot); The thickness of the lines is for the cross; Point size - for point; Stretch horizontally - for a cross: 0–100%, left and right to the edges of the screen; Stretch vertically - for a cross: 0–100%, up and down to the edges of the screen
  • Filters: Corpses; Teammates; Player team colors
  • Health: Health bar; Numerical HP; Health bar width; Condition: knocked out/dead
  • Weapons and Armor: Weapon/item in hand; Ammo in the store; Strength of head and chest armor; Head and chest armor strips; Weapon position (Under the frame / To the right of the frame); Equipment text scale; Thickness of armor strips; Armor stripe color
  • Distances: Max. distance - 10–1000 m; Skeleton distance - 10–1000 m; Text size
  • Frame Style: Frame Style (Full Frame / Corners / With Shadow / Top and Bottom Stripes); Boxing thickness; Frame opacity; Fill opacity; Corner length - for the “Corner” and “Top and Bottom Stripes” styles; Corner thickness—for the “Corner” style; Visibility color of the box - experimental assessment based on rendering; Boxing color: opponent visible; Boxing color: opponent not visible
  • Snap lines (when enabled): Start of line (Bottom / Center / Top); Line thickness
  • Smoothing: Smooth boxes; Boxing speed; Smooth the skeleton; Skeleton speed
  • General: World caption background; Signature indentation; Rounding signatures; World caption background color; World Objects; Show on radar; Hide objects at zero position; Max. objects on the screen
  • Bullet Tracers: Show bullet tracers; Decay time; Max. distance - 25–1200 m; Thickness; Max. traces on the screen; Line color
  • Equipment: Category included; Display on minimap; Display on map; Marker; Name; Distance; General HP (body); Passengers / seats - occupied seats / total number of seats; the driver and arrows are taken into account; Equipment parts; HP of each part - when parts are displayed; Location of parts (Above the equipment / Below the equipment) - when the display of parts is turned on; Max. distance - 25–1200 m; Text scale; Marker size; Color
  • Buildings: Category included; Display on minimap; Display on map; Marker; Name; Distance; Max. distance - 25–1200 m; Text scale; Marker size; Color
  • Containers: Category included; Display on minimap; Display on map; Marker; Name; Distance; Max. distance - 25–1200 m; Text scale; Marker size; Color
  • Supply: Category included; Display on minimap; Display on map; Marker; Name; Distance; Max. distance - 25–1200 m; Text scale; Marker size; Color
  • Doors: Category included; Display on minimap; Display on map; Marker; Name; Distance; Max. distance - 25–1200 m; Text scale; Marker size; Color
  • Repair stations: Category included; Display on minimap; Display on map; Marker; Name; Distance; Max. distance - 25–1200 m; Text scale; Marker size; Color
  • General: Radar enabled
  • Marking: Size; Range - 10–1000 m; Transparency; X Position (0 = left, 1 = right); Y position (0 = top, 1 = bottom); Shape (Circle/Square)
  • Functions: Rotate with camera; Show names; Show direction of view
  • Game maps: Markers on the minimap; Markers on the map (M); Players' viewing directions; Extend the line to me
  • General: Skeleton; Skeleton distance - 10–1000 m; Skeleton transparency; Skeleton glow; Glow scale; All joints; Team color; Smooth the skeleton; Skeleton speed
  • Skeleton setup: All bones at once; Head; Neck; Spine - pelvis; Left shoulder; Right shoulder; Upper left arm; Left forearm; Upper right arm; Right forearm; Left thigh; Right thigh; Left shin; Left foot; Right shin; Right foot
  • ESP Colors: Corpse; Unknown; Stroke; Distance; Snap line color; Line transparency
  • Health: HP: high; HP: medium; HP: low
  • Weapons and Armor: Armor Stripes Color
  • Team colors: Team 0; Team 1; Team 2
  • Reset colors
  • Keys: Open menu; Enable ESP; Exit
  • Display: Menu scale; Menu transparency; VSync; Hide overlay from recording; Overlay visibility (In-game only / Always / Radar without focus)
  • Save: Config name; Save config
  • Saved configs: Select a config from the list; Load config; Delete config; Update list
  • Reset: Reset all settings
  • Language (Russian / English)
  • Search for settings by going to the item (Ctrl+F, “/” key or search button)
  • Manually entering slider values (double click on value; Enter or spacebar with focus)
  • ESP and skeleton preview in Players and Skeleton tabs
  • Display remaining subscription time
  • Moving the window behind the top panel
  • Close menu (Close / Esc button)
Still have questions about compatibility?We’ll help you figure it out
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