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GAME SOFTWARE / ROB RUN

NN
for Rob Run.

4 TARIFF / 3 MEDIA
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NN Rob Run - screenshot of the software
01 / REVIEW

Everything you need to know.

NN Rob Run includes aimbot, ESP for players, NPCs, vehicles, cameras and loot, radar, off-screen indicators, combat mode and saved configurations. Access for 1, 3, 7 or 30 days with automatic key delivery after payment. The full feature list is based on supplier information.

  • Weapon profiles: General settings
  • Weapon profiles: Pistols
  • Weapon profiles: Assault rifles
  • Weapon profiles: Other weapons
  • Weapon profiles: Separate settings for each weapon category
  • Activation: Enable
  • Activation: Activation (Hold/Always)
  • Activation: Activation key
  • Activation: Only while aiming
  • Activation: Forced aim key
  • Target selection: Maximum distance
  • Target selection: Target lock
  • Target selection: Switch delay, ms
  • Target selection: Ignore dead targets
  • Target selection: Ignore downed targets
  • Target selection: Ignore targets in vehicles
  • Target selection: Head targeting with Shift
  • Targets: Police officers
  • Targets: Robbers
  • Targets: Civilians
  • Targets: Others
  • Aim field: Field size, degrees
  • Aim field: Adaptive field
  • Aim field: FOV border
  • Aim field: FOV background
  • Aim field: Border thickness
  • Aim field: Show target
  • Aiming and prediction: Smoothing
  • Aiming and prediction: Prediction
  • Aiming and prediction: Prediction strength
  • Aiming and prediction: Prediction point crosshair
  • Aiming and prediction: Crosshair size
  • Bones: Bone selection (Selected/Nearest)
  • Bones: Head
  • Bones: Neck
  • Bones: Torso
  • Bones: Pelvis
  • Character categories: General settings
  • Character categories: Police
  • Character categories: Robbers
  • Character categories: Civilians
  • Character categories: Other characters
  • Character categories: Separate display settings for each category
  • Display: Enable
  • Display: Distance, m
  • Display: Label style (No background/With background)
  • Display: Distance fading
  • Box and skeleton: Box (None/Standard/Corner/3D)
  • Box and skeleton: Box height
  • Box and skeleton: Box width
  • Box and skeleton: Fill (None/Solid/Gradient)
  • Box and skeleton: Skeleton
  • Box and skeleton: Skeleton thickness
  • Box and skeleton: Head circle
  • Lines: Line to character
  • Lines: Line origin (Bottom/Center/Top)
  • Lines: Line color
  • Filters: Hide dead characters
  • Filters: Hide allies
  • Filters: Hide downed characters
  • Information: Nickname
  • Information: Clan tag
  • Information: Role
  • Information: Held item or weapon
  • Information: Armor indicator
  • Information: State
  • Information: Health (when data is available)
  • Information: In-vehicle indicator
  • Information: Distance
  • Information: ID
  • Colors: Primary color
  • Colors: Skeleton color
  • Colors: Ally colors
  • Colors: Ally color
  • Colors: Ally skeleton
  • State colors: Downed character colors
  • State colors: Downed character color
  • State colors: Downed character skeleton
  • State colors: In-vehicle colors
  • State colors: In-vehicle color
  • State colors: In-vehicle skeleton
  • Display: Enable
  • Display: Maximum distance, m
  • Display: Label style (No background/With background)
  • Display: Box (None/Standard/Corner/3D)
  • Filters: Hide dead characters
  • Information: Name
  • Information: State
  • Information: Distance
  • Display: Enable
  • Display: Maximum distance, m
  • Display: Label style (No background/With background)
  • Display: Box (None/Standard/Corner/3D)
  • Display: Box fill (None/Solid/Gradient)
  • 3D box: Front face
  • 3D box: Front face fill
  • Lines: Line to vehicle
  • Lines: Line origin (Bottom/Center/Top)
  • Lines: Line color
  • Information: Name
  • Information: Owner
  • Information: Driver
  • Information: Speed
  • Information: State
  • Information: Distance
  • Filters: Occupied vehicles only
  • Filters: Hide own vehicle
  • Filters: Hide character vehicle
  • Colors: Color
  • Display: Enable
  • Display: Maximum distance, m
  • Display: Distance
  • Filters: Hide broken cameras
  • View zones: View zone
  • View zones: Zone fill
  • Colors: Normal
  • Colors: Broken
  • Colors: Alarm
  • Display: Enable
  • Display: Maximum distance, m
  • Display: Distance
  • Filters: Hide empty objects
  • Objects: Loot
  • Objects: Loot points
  • Objects: Cargo
  • Objects: Cash
  • Objects: Chargers
  • Objects: Storages
  • Objects: Security panels
  • Item categories: Weapons
  • Item categories: Ammunition
  • Item categories: Armor
  • Item categories: Equipment
  • Item categories: Medical supplies
  • Item categories: Valuables
  • Item categories: Miscellaneous
  • Item colors: Automatic item color detection
  • Item colors: ESP label color matches the in-game item color
  • General: Enable
  • General: Maximum distance, m
  • Size and scale: Scale
  • Size and scale: Size
  • Size and scale: Opacity
  • Appearance: Distance rings
  • Appearance: View sector
  • Appearance: Size by distance
  • Appearance: Show at edge
  • Radar objects: Police officers
  • Radar objects: Robbers
  • Radar objects: Civilians
  • Radar objects: Others
  • Radar objects: NPC
  • Radar objects: Vehicles
  • General: Enable
  • General: Maximum distance, m
  • Size and position: Radius
  • Size and position: Size
  • Weapons: No recoil
  • Weapons: No sway
  • Weapons: No spread
  • General: Activation key
  • General: Indicator
  • General: Compact information
  • Hidden objects: Hide dead characters
  • Hidden objects: Hide police
  • Hidden objects: Hide robbers
  • Hidden objects: Hide civilians
  • Hidden objects: Hide others
  • Hidden objects: Hide NPCs
  • Hidden objects: Hide vehicles
  • Hidden objects: Hide loot
  • Interface elements: Hide radar
  • Interface elements: Hide indicators
  • Hotkeys: Menu key
  • Hotkeys: Exit key
  • Interface: Language (Russian/English/Chinese)
  • Interface: Theme (Dark/Light)
  • Interface: Interface scale (100%/125%/150%)
  • Interface: Layout (Two columns/One column)
  • Interface: Watermark
  • Rendering: Display refresh synchronization
  • Rendering: Overlay FPS limit
  • Menu usability: Settings search (Ctrl+F)
  • Menu usability: ESP preview with current settings
  • Menu usability: Resize and move the menu window
  • Saving: Configuration name
  • Saving: Create configuration
  • Saving: Save configuration
  • Saving: Autosave current settings
  • Management: Configuration list
  • Management: Load
  • Management: Rename
  • Management: Delete
  • General: Single EXE with a built-in offset scanner
  • General: Profile freshness check at launch
  • General: Automatic profile updates for supported game versions
  • General: Reuse the current profile
  • General: Launch the mod before or after the game
Still have questions about compatibility?We’ll help you figure it out
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